143 research outputs found

    Optimal output consensus for linear systems: A topology free approach

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    In this paper, for any homogeneous system of agents with linear continuous time dynamics, we formulate an optimal control problem. In this problem a convex cost functional of the control signals of the agents shall be minimized, while the outputs of the agents shall coincide at some given finite time. This is an instance of the rendezvous or finite time consensus problem. We solve this problem without any constraints on the communication topology and provide a solution as an explicit feedback control law for the case when the dynamics of the agents is output controllable. It turns out that the communication graph topology induced by the solution is complete. Based on this solution for the finite time consensus problem, we provide a solution to the case of infinite time horizon. Furthermore, we investigate under what circumstances it is possible to express the controller as a feedback control law of the output instead of the states.Comment: 8 page

    Inverse Problems for Matrix Exponential in System Identification: System Aliasing

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    This note addresses identification of the AA-matrix in continuous time linear dynamical systems on state-space form. If this matrix is partially known or known to have a sparse structure, such knowledge can be used to simplify the identification. We begin by introducing some general conditions for solvability of the inverse problems for matrix exponential. Next, we introduce "system aliasing" as an issue in the identification of slow sampled systems. Such aliasing give rise to non-unique matrix logarithms. As we show, by imposing additional conditions on and prior knowledge about the AA-matrix, the issue of system aliasing can, at least partially, be overcome. Under conditions on the sparsity and the norm of the AA-matrix, it is identifiable up to a finite equivalence class.Comment: 7 page

    Higher-order Projected Power Iterations for Scalable Multi-Matching

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    The matching of multiple objects (e.g. shapes or images) is a fundamental problem in vision and graphics. In order to robustly handle ambiguities, noise and repetitive patterns in challenging real-world settings, it is essential to take geometric consistency between points into account. Computationally, the multi-matching problem is difficult. It can be phrased as simultaneously solving multiple (NP-hard) quadratic assignment problems (QAPs) that are coupled via cycle-consistency constraints. The main limitations of existing multi-matching methods are that they either ignore geometric consistency and thus have limited robustness, or they are restricted to small-scale problems due to their (relatively) high computational cost. We address these shortcomings by introducing a Higher-order Projected Power Iteration method, which is (i) efficient and scales to tens of thousands of points, (ii) straightforward to implement, (iii) able to incorporate geometric consistency, (iv) guarantees cycle-consistent multi-matchings, and (iv) comes with theoretical convergence guarantees. Experimentally we show that our approach is superior to existing methods

    A Combinatorial Solution to Non-Rigid 3D Shape-to-Image Matching

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    We propose a combinatorial solution for the problem of non-rigidly matching a 3D shape to 3D image data. To this end, we model the shape as a triangular mesh and allow each triangle of this mesh to be rigidly transformed to achieve a suitable matching to the image. By penalising the distance and the relative rotation between neighbouring triangles our matching compromises between image and shape information. In this paper, we resolve two major challenges: Firstly, we address the resulting large and NP-hard combinatorial problem with a suitable graph-theoretic approach. Secondly, we propose an efficient discretisation of the unbounded 6-dimensional Lie group SE(3). To our knowledge this is the first combinatorial formulation for non-rigid 3D shape-to-image matching. In contrast to existing local (gradient descent) optimisation methods, we obtain solutions that do not require a good initialisation and that are within a bound of the optimal solution. We evaluate the proposed method on the two problems of non-rigid 3D shape-to-shape and non-rigid 3D shape-to-image registration and demonstrate that it provides promising results.Comment: 10 pages, 7 figure
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